Monday 26 July 2010

Boosters

I got an alliance email over the weekend with a brief summary of booster benefits which I have never looked at before.  So being the inquisitive type, I decided it was time to educate myself a little more on what they do and how to make them.

In summary boosters are an easy way of boosting a number of your combat related skills without the need for an implant.  Be warned though they do have drawbacks that might leave you in a worse position.  In order for you to use boosters there are a number of skills that are either essential or beneficial for you to train up.
  • Biology; allows you to use boosters, the higher the skill the higher the grade of booster you can use.  In addition to this, for each level you will increase the duration of the booster for 20%.
  • Nanite Control; reduces the effect of side effects by 5% per level.
  • Neurotoxin Recovery; reduces the chance of a side effect by 5%
  • Drug Manufacture; required to manufacture drugs, the higher the level the higher grade drug that can be manufactured.
A good forum guide for boosters can be found here.

The spreadsheet below provides you with the base data for boosters along with a sheet where you can enter your relevant skills and it will show you what the duration and side effects are for your pilot.


As a final entry here I have added a small flow chart that shows you the overall outline for manufacturing your drugs (can also be found in this Dev Blog).


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